It’s been just over two months since Microsoft’s highly anticipated “Halo Infinite” debuted on December 8, 2021, dubbed “the biggest launch in ‘Halo’ franchise history” by Microsoft.
“Halo Infinite” boasted a massive new player record as of January 25th: over 20 million people had played it so far. However, daily player statistics on Steam, the world’s largest video game platform, paint a much less rosy picture of the game’s reception.
According to Steam’s public statistics page, the game has a daily high of 30,000 concurrent players on average, and it usually has about half of that. That’s a significant drop from when it was one of the top five most-played games on the platform when it first launched.
In comparison, the top five Steam games each have between a quarter and a million players. Nearly two months after its launch, “Infinite” is well out of the top ten and firmly in the bottom 20% of the platform’s top 100 games.
Halo Infinite wasn’t released exclusively on Steam, it was also available on Xbox One, Xbox Series S, Xbox Series X, and Microsoft’s own Xbox app storefront on PC. As a result, the average player count is almost certainly higher than Steam indicates.
When pressed for more information, Xbox representatives pointed to a tweet from late January claiming that 20 million people have played the game so far and declined to comment further.
With over 120 million monthly users, Steam’s significantly larger than any other streaming platforms, and Steam isn’t the only sign that “Halo Infinite’s” popularity is waning: Twitch viewership shows a similarly small audience.
The most popular Twitch games, such as “Grand Theft Auto V,” “Fortnite,” and “Apex Legends,” attract over 100,000 viewers each. According to Twitch’s public data, “Halo Infinite” has fewer than 10,000 viewers on average.
Despite the current state of affairs, significant updates are expected later this year that could have a significant impact.
The game’s “Forge” mode, which allows players to create custom multiplayer game modes, is set to debut in May. At the same time, the multiplayer section’s first official “season” will begin — two major opportunities for a “live service” game like “Halo Infinite” to reclaim a significant player base.
It remains to be seen whether it can reclaim its Steam position and keep players coming back.